share_book
Envoyer cet article par e-mail

OpenGL Shading Language (3rd Edition)

ou partager sur :

share_comment
Partager ce commentaire par e-mail

ou partager sur :

PRÊT A ACHETER?
(vous pouvez toujours annuler plus tard)


J'aime
OpenGL Shading Language (3rd Edition)

OpenGL Shading Language (3rd Edition)

  (Auteur),   (Auteur),   (Auteur),   (Auteur),   (Auteur),   (Auteur),   (Auteur),   (Auteur),   (Auteur)


Prix : Cet article n'a pas encore de prix  ask_price

Demande de cotation sur ""
Ce titre est nouveau dans notre fonds d'ouvrages et nous ne l'avons encore jamais vendu à ce jour.
Notre engagement: Vous obtenir le meilleur prix
Aussi nombreux que soient les titres que nous référençons, absolument rien n'est automatisé dans la fixation de nos prix; et plutôt que de convertir automatiquement le prix en euros et risquer de répercuter sur vous un prix artificiellement élevé, nous vous faisons un devis rapide après avoir vérifié les prix auprès de nos différents fournisseurs.
Cette étape de demande de cotation est rapide (généralement quelques heures) et vise à vous faire bénéficier en permanence du meilleur prix pour vos achats de livres.


Sur commande

Des articles qui pourraient aussi vous intéresser

Description de "OpenGL Shading Language (3rd Edition)"

OpenGLShading Language, Third Edition,extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGLShading Language, Third Edition,includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.

Détails sur le produit

  • Reliure : Paperback
  • 792  pages
  • Dimensions :  4.1cmx18.3cmx22.9cm
  • Poids : 1111.3g
  • Editeur :   Addison-Wesley Professional Paru le
  • ISBN :  0321637631
  • EAN13 :  9780321637635
  • Classe Dewey :  006.686
  • Langue : Anglais

D'autres livres de  Bill Licea-Kane

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.1 (8th Edition)

OpenGL is a powerful software library that uses programmable shaders, texture maps, and advanced geometric techniques to manipulate and color 2D and 3D objects to produce high-quality, computer-generated images and compelling interactive applications.      The OpenGL Programming Guide, Eighth Ed...

Voir tous les livres de  Bill Licea-Kane

Commentaires sur cet article

Personne n'a encore laissé de commentaire. Soyez le premier!

Laisser un commentaire

Rechercher des articles similaires par rayon

Rechercher par thèmes associés

OpenGLShading Language, Third Edition,extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGLShading Language, Third Edition,includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.