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Imaginative Realism: How to Paint What Doesn't Exist

Imaginative Realism: How to Paint What Doesn't Exist

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Description de "Imaginative Realism: How to Paint What Doesn't Exist"

An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

Détails sur le produit

  • Reliure : Paperback
  • 224  pages
  • Dimensions :  2.0cmx22.9cmx26.4cm
  • Poids : 929.9g
  • Editeur :   Andrews Mcmeel Publishing Paru le
  • ISBN :  0740785508
  • EAN13 :  9780740785504
  • Classe Dewey :  709.0343
  • Langue : Anglais

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Dinotopia : Un voyage à Chandara

Après plusieurs années de recherches, l'artiste James Gurney découvre dans une librairie d'occasion un nouveau journal plus que centenaire de l'explorateur Arthur Denison. Dans son précédent récit de voyage (connu du grand public sous le titre Dinotopia, L'Ile aux dinosaures), Denison nous ré...

Color and Light: A Guide for the Realist Painter

A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color...

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Dinotopia: The World Beneath

Gurney's bestselling illustrated fantasy, Dinotopia: A Land Apart from Time, conjured up a lost world where people and dinosaurs live in peaceful interdependence. This sequel, which should be equally popular, follows the further adventures of naturalist Arthur Denison and his daredevil son, Will, sh...

Dinotopia: A Land Apart from Time

Posing as a 19th-century scientist's travel sketchbook, this entertaining hybrid mates the visual appeal of the Country Diary of an Edwardian Lady with a Jules Verne-like tale of Dinotopia, a land where dinosaurs and humans coexist. The scientist and his son travel around it, and the son grows up an...

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An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators